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Topic: Port Forwarding Success!

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No_Limits
rank 14
Posted:
Thu Oct 22, 2009 5:06 pm
quote : #1
profile : pm
Posts: 237
Type: NTSC-U/C
YES! I finally got port 30000 to open! I used portforward.com and found a guide for port 30000 for my exact router! You can do it with any router too! You just find the xlink port which they have under "port list" then select your router and a guide will pop up. I realized I was making a crucial mistake all along. I was setting "source ports" and "destination ports" both to 30000 but your supposed to always select "any" for "source ports". The relief I felt when I saw the green letters on the port checker say "The port is OPEN". Ya.

Posted Thu Oct 22, 2009 7:23 pm:

okay...I used the guide here for the rest of it and also realized I had 255.255.255.0 set as the subnet mask on the ps2 config instead of 255.255.0.0

now xlink says my ps2 is configured successfully and that my network is reachable Very Happy
  _________________
PS2>all other systems
pannta
rank 7
Posted:
Thu Oct 22, 2009 6:57 pm
quote : #2
profile : pm
Posts: 71
Type: NTSC-U/C
congrats!, hope we can play something soon!
  _________________
A true gamer understands and accepts that every platform has excellent games that are unique & original to its format.
No_Limits
rank 14
Posted:
Thu Oct 22, 2009 8:17 pm
quote : #3
profile : pm
Posts: 237
Type: NTSC-U/C
probably a false alarm. I tried playing swbf and rainbow six lockdown on lan with jjc5150 but we could never see each other games on our ps2's or in the xlink arena...even though port checker said port 30000 was open, my network was reachable, and my ps2 was detected.

any ideas why this was happening?
  _________________
PS2>all other systems
noonotthat
rank 8
Posted:
Thu Oct 22, 2009 9:00 pm
quote : #4
profile : pm
Posts: 83
Type: NTSC-U/C
when you are both in the same lobby for the game make sure you can both see each others ping, if it gets stuck on searching for the other players ping then you will not be able to see each others game. There is a real way to fix this but the best way that I have found to solve this is to just restart your router, modem and xlink. hope this helped
  _________________
Don't let the smooth taste fool ya'!
lazybum
rank 24
Posted:
Thu Oct 22, 2009 9:38 pm
quote : #5
profile : pm
Posts: 499
Type: NTSC-U/C
I can test my games with you to see if we can connect to each other too.
  _________________
blog - game collection - youtube Xlink Nick = lazyhobobum Tim and Eric must die!
superhero659
unknown
Posted:
Fri Oct 23, 2009 7:00 pm
quote : #6
profile : pm
Posts: 28
my at and t does not carry static ip am i doomed to ever play thps3 online ?
 
Rommel
rank 7
Posted:
Sat Oct 24, 2009 11:34 am
quote : #7
profile : pm
Posts: 60
Type: NTSC-U/C
I still don't know how to get Xlink to work
 
lordnikon
rank 59
Posted:
Mon Oct 26, 2009 11:55 pm
quote : #8
profile : pm
Posts: 2839
Type: NTSC-U/C
Congradulations No_Limits on getting properly configured Cool
  _________________
The most effective, in this war?
The Bydo have it... and they control it.
TheMytho
rank 38
Posted:
Tue Oct 27, 2009 10:33 am
quote : #9
profile : pm
Posts: 862
Type: NTSC-U/C
superhero659 wrote:
my at and t does not carry static ip am i doomed to ever play thps3 online ?


The static IP that we are referring to is something you can configure on your router. Every time your PS2/PC/etc. connects to your router, the router assigns it a local IP address. A local IP address usually starts with something similar to 192.168.xxx.xxx. By assigning it a static IP, you permanently assign the PS2 a specific local IP address that it uses every time it connects. This allows you to keep ports forwarded to the PS2 every time it connects instead of reconfiguring the ports to match up to the PS2's local IP.
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