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Before you get excited, don't. Calm down. It is not what you think. The other day I needed to kill someone. So, I go online to rack up some kills. Guess what? The match-making service was down. This resulted in a timeout response, and then it prompted me with the option of hosting a LAN game. For one, it is nice to know that if you had multiple game consoles connecting on the same local network you could host LAN games with no problem. Meaning the game would locally connect to the other console, rather than going OUT to the match-maker, then back to the router thus getting blocked off. I have heard of a few games doing this.
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_________________ The most effective, in this war? The Bydo have it... and they control it. |
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Before we get too excited about LAN, maybe we should get it reliably working on a tunnel for us first.
So if you connected to DNAS on both machines, then pulled the plug the replaced it after the timeout, you could geot LAN whenever you want? |
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Apple wrote:
Before we get too excited about LAN, maybe we should get it reliably working on a tunnel for us first.
So if you connected to DNAS on both machines, then pulled the plug the replaced it after the timeout, you could geot LAN whenever you want? Well, it let me host a game when it couldn't contact the master list. And said the word LAN, I'm pretty sure if the same situation occurred again, another machine on the network would be able to connect to my hosted game. Uhh you wouldn't need to yank out the cord. Just password the game. Kinda the same way if you wanted to play TribesAA in a LAN interface. You'd just password the game so outside people can't access it. |
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_________________ The most effective, in this war? The Bydo have it... and they control it. |
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Interesting. Well, it's good to hear that there is LAN at all in this game, albeit it being "hidden" past DNAS until the matchmaking service times out on you. | ||||
_________________ Currently playing: N/A | My Games on IGN |
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Also, I'd like to point out MOH Rising Sun scans for local players by default. So it has had LAN all along. It's just that now there is proof, and more than anything, the fact that the game allows you to host a game even if it can't reach the master list. Even when the master list is working if you host a game and password it you'd be able to have local users only connect.
The real shame is that it's not a menu selectable option, and that it's past the DNAS authentication screen. |
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_________________ The most effective, in this war? The Bydo have it... and they control it. |
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It makes sence its done this way, cause Inevitable, the developers of T:AA helped make the online part of MoH:RS. | ||||
_________________ My Games My pics(56k warning) |
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DietGarfield wrote:
It makes sence its done this way, cause Inevitable, the developers of T:AA helped make the online part of MoH:RS. Hmm yea just did some research, turns out members of Inevitable network team did contract work for EA on MOH Rising Sun. Very interesting. No wonder why MOH Rising Sun runs so smooth online. |
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_________________ The most effective, in this war? The Bydo have it... and they control it. |
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Rico had asked us about something while he was working on it. I think it was headset stuff, but I'm unsure. You can also notice lobby similarities. | ||||
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Apple wrote:
Rico had asked us about something while he was working on it. I think it was headset stuff, but I'm unsure. You can also notice lobby similarities. Yeah, I saw that as soon as I went online in MOH:RS for the first time. It felt really eerie to me, as if some strange mash-up happened to MOH:RS and T:AA's online mode and it threw me off for a moment. I'm over it now, though. |
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_________________ Currently playing: N/A | My Games on IGN |
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lets hope team xlink kai revo will host the LAN game.. | ||||
_________________ ps2 scph 30001 ntscu/c with the authentic messiah and maxtor 40gighdd xbox ntscJ with matrix and evoX Dreamcast NTSCU/C unmodded |
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snipersnake wrote:
lets hope team xlink kai revo will host the LAN game.. Don't need it. |
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