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WHAT?! How is this even possible...? No online play spells doom for GT4, I swear. Adding online play to a new (online-only?) GT game in 2005 (which probably won't be anywhere as good as GT4, which has been in production for a long time now) is just....I mean, damn it. C'mon, what is this? Posted Fri Sep 24, 2004 5:42 pm: UPDATE: It's not all entirely bad. GT4 will have LAN support! Here's the chance to tunnel it out before the real online play comes in 2005. IGN confirmed this: TGS 2004: GT4 Update (Page 2) - http://ps2.ign.com/articles/550/550796p2.html IGN wrote: Whenever GT4 does come out it will be a cause for celebration and this time it will be easier to share the joy with some friends. While there is no current online support, there will be LAN support. With the new slimmed down Atkins dieted SCPH-7000 with built in Ethernet this will become much easier in the future. We will have to wait until next year for some announcements about the online support for GT4, as cryptic as that may be, but at least we can now throw our new PS2s into a skinny bag and get it on in some group races. |
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| _________________ Currently playing: N/A | My Games on IGN |
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IGN is dumb. So this is a money factor. Take away online, leave in LAN, and buy another $150 PS2 so you can play with your next door neighbor. | |||
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IGN wrote:
Whenever GT4 does come out it will be a cause for celebration and this time it will be easier to share the joy with some friends. While there is no current online support, there will be LAN support. With the new slimmed down Atkins dieted SCPH-7000 with built in Ethernet this will become much easier in the future. We will have to wait until next year for some announcements about the online support for GT4, as cryptic as that may be, but at least we can now throw our new PS2s into a skinny bag and get it on in some group races. Bah! Back in the day, we hauled our ENTIRE COMPUTERS over to someone's house for some LAN gaming! Not some skinny-ass, anorexic console! Oh no, I'm talking 19" CRT monitors, full-size towers, the works! And we LIKED IT! ... Actually, we still do like it =P I have NO issues with transporting three computers and my PS2 for every LAN party my group of friends has. I actually put my PS2 in the bottom of a duffle bag and pile tons of stuff on top of it. I'm surprised it's last this long with how cheap it feels, but I'm certain I'd break the new PSTwo if I were to bring it to a LAN Party... The PS2 is not that big at all... A bit heavier than a gamecube, yes, but not as awkward as putting a gamecube in a duffle bag. </rant> |
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satoshi wrote:
Bah! Back in the day, we hauled our ENTIRE COMPUTERS over to someone's house for some LAN gaming! Not some skinny-ass, anorexic console! Oh no, I'm talking 19" CRT monitors, full-size towers, the works! And we LIKED IT! carried um 10 miles up hill in the snow aswell? |
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| _________________ No, I do not have a blog. And no, I will not read yours. RIP Dark Slayer 5000 |
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MasterChief wrote:
satoshi wrote:
Bah! Back in the day, we hauled our ENTIRE COMPUTERS over to someone's house for some LAN gaming! Not some skinny-ass, anorexic console! Oh no, I'm talking 19" CRT monitors, full-size towers, the works! And we LIKED IT! carried um 10 miles up hill in the snow aswell? Both ways! |
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I think I saw something on VH1's I Love the 90's about LAN parties. lol |
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My god,
The Sony ex's are smoking some bad shit for them to let this happen. I can't believe they did that |
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The LAN is good news. Now for those who want to they can tunnel the game, atleast try to. not sure how clean the network code will be. Regardless atleast the local networked gameplay is there. So in the end this is good news :] | |||
| _________________ The most effective, in this war? The Bydo have it... and they control it. |
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I just learned that GT4 will also have NO HDD support, contrary to previous announcements. Great. Source: http://www.gameinformer.com/News/Story/200409/N04.0924.1425.51339.htm There was also this word from Kazunori Yamauchi about the loss of online support, from the article: Game Informer wrote:
Producer Kazunori Yamauchi stated that the feature was almost done, but since the rest of the game is basically finished, they want to go ahead and release the game without the online component for now. My thoughts on all this are pretty much the same as what Misfit Man from the PlayStation.com Forums said: Misfit Man wrote: It figures they won't use the hdd since they can't even add online support. They couldn't establish their network coding in time for the release because they want to push the releas date. Their priority is not to add online and much less the HDD, it is to release the game in time for Holiday season. |
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| _________________ Currently playing: N/A | My Games on IGN |
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wow is this game even going to have cars in it. or maybe you have to walk, | |||
| _________________ Everyone needs Sorrow------------------- |
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There was some talk about this kinda stuff recently. And some developer even wrote in annonymously. OH YEA i remember now penny arcade had someone write in on it. Lemme see if i can find the article. AHHA Found it. For some odd reason I thought this was posted months ago. however was posted like a few weeks ago. (I have no concept of time.)
Here it is: Quote:
Some feedback from a developer
Mon, September 06 2004 - 6:44 PM by: Gabe I’ve got a great letter here from a developer. I’m not going to say where he works but you’ve probably played his games. Hi Gabe, Most of us in the industry are as puzzled about these release schedules as you are. Why would you release games in such a way as to get them buried under a landslide of other great games? From a money-making standpoint, this makes about as much sense as releasing the pilot of a new TV series during the SuperBowl. No TV producer in their right mind would ever do that. However, this happens every year in our industry and there's really only one reason I can think of. It's the same reason so many sequels get made for games -- people like to play it safe. And it drives most of us in the trenches mad. Now I know what you're thinking "What? How is 'getting your title buried in a shit heap of other games so that it doesn't sell nearly as well as it could have' playing it safe?" I have a theory on this that I call "The Christmas Decoration Phenomenon." As near as I can tell, there are legions of trolls that sit in marketing offices all day crunching numbers. They are really sensitive to patterns, even ones that the normal human eye is incapable of seeing. It would seem that, at some point a few years back, some clever marketing troll said to himself "hmm... a lot of games sell around Christmas, because people go and buy toys for kids at Christmas. I know! If we sell our game at Christmas, we'll make tons of money!" And it worked. For years, it seemed that the maxim was "lets push this game and get it out the door at Christmas." And, like the decorations at department stores, the definition of "Christmas Time" keeps getting pushed back sooner and sooner and lasting longer and longer. Now, "The Holiday Season" begins in September and ends in January. Well this year, I think what happened is that everyone did as they normally did -- scheduled for Christmas -- oblivious to the fact that everyone else was doing the same damn thing, and all of a sudden there's a crisis. "Oh shit, you mean GTA4, Half-Life 2, Metroid Prime 2, Halo 2, AND OurGameX are coming out in the same week? Crap! How did this happen? Lets shuffle around some deadlines... release a week later.. a week earlier.. a month earlier... and so forth." It really just comes down to some crappy planning based on the stagnangy of marketing philosophies. Releasing during the holidays is "safe"... even though tons of other games are coming out... I dont know if you can hear it, but my eyes are rolling back in my head right now. At any rate, I think there is some light at the end of the tunnel. From rumblings that I hear, you'll probably start to see more games released mid-year than before to avoid just this sort of thing. Nintendo has been doing this for a long time. They'll step out the release of their awesome first party titles throughout the year to avoid a pile-up at Christmas... like intelligent people. That's just my theory, though. I'm sure someone involved in marketing would be able to help you out much better than I could. ~ Dodger I'll post more good ones if I get them. -Gabe out And another one... Quote:
One more
Mon, September 06 2004 - 9:47 PM by: Gabe This was the other explanation I heard a few times. I’ve gone ahead and removed the name of the developer again. I will add this to your friend's sage advice. Most companies are publicly traded and having a big Q4 (4th quarter) is good to inspire stock sales for the following year. Remember company success is no longer based on something as easy to track as good sales. It is also largely linked to this mysterious thing known as consumer confidence. The consumer strangely enough is not the person who lays down the cash at the check out stand of the local Wal- Mart, no they are the ones who lay down their money at the local online stock trader. True a lot of a companies clout is based on sales but people look at the year end and there is only one time where a developer can salvage a year end and that is in the months leading up to Christmas. Again sales to you do not matter at this time. More so the publisher's sales to Best Buy matter as they front the money for the product and will reclaim said money later for product not sold in their stores also known as sell through. This allows for the negatives to be placed nicely in Q1 when the public has not realized what kind of smoke and mirrors were laid in front of them to get them to buy stock. ~Chuck -Gabe out I thought this was all pretty interesting, and it really does hit the nail on the head. And it would also explain why GT4's online functions were left out and the game slammed onto store shelves :/ |
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| _________________ The most effective, in this war? The Bydo have it... and they control it. |
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I, like several others, just bought a network adapter largely in anticipation of GT4 being online. I've read articles with the game's creator saying they already maxed out the visual presentation with GT3, so he highlighted online play as the major feature of GT4 and turning point in the series.
The loss of online gameplay will be a huge blow to the development of Sony's online community in their competition with XBox Live. As much as XBox hangs its hat on HALO, Sony needs to have GT4, one of its big flagship games, online. |
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IGN wrote:
...there is no current online support, there will be LAN support...have to wait until next year for some announcements about the online support for GT4, as cryptic as that may be... Game Informer wrote:
...Kazunori Yamauchi stated that the feature was almost done, but since the rest of the game is basically finished, they want to go ahead and release the game without the online component for now... All this "for now" and "currently" talk makes it sound like they want us to believe there will be a "GT4 Version 2" or "GT4: Online" sort of re-release or expansion pack, similar to Twisted Metal Black Online. I kind of doubt that we'll actually see that, but I do get the feeling that they want us to think that. GT4 without online play is indeed a sad bit of news. Very, very sad. |
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| _________________ As the audio experience is integral to this game, for maximum enjoyment, headphones or an ideal listening environment are highly recommended. |
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i hope there tunneling guys will figure up something..
Posted Thu Jan 27, 2005 1:04 am: Gran Turismo 4 - Play it here, now.. Hope you all had a nice Christmas As you may or may not know, GT4 doesn't contain a true "online" mode - the only multiplayer offered is LAN play. Don't ask me why Sony did this - they'll probably tell you they ran out of time - but it's probably more likely that they're going to try to bone us for another fourty quid for a "GT4 Online" in a few months. To hell with that. We want to play it now. Once again, our Japanese userbase is helping us out with some testing - everything looks good so far. Large races have been held (4 PS2 units playing) without lag. It appears that Sony's network code in the LAN portion of the game is fairly resilient to latency - perhaps it was the same code they intended to use for the "real" online module? Either way, it works - and it works right now. I'm not sure when the EU/USA release of the same is planned, but hopefully with more help from the Japanese guys we can get everything tuned up, and some nice ladders and tourneys set up on weplayhere.net - the official Kai ladder / tournament site I'll keep you up-to-date with how things go. Posted by TheDaddy on Wednesday 29 December, 2004 - Comments (15) fromhttp://www.teamxlink.co.uk/?go=help gimme a HELL YEAH |
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| _________________ ps2 scph 30001 ntscu/c with the authentic messiah and maxtor 40gighdd xbox ntscJ with matrix and evoX Dreamcast NTSCU/C unmodded |
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