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I have noticed in a couple of games where the games framerate drops.You can actually see the graphics tear. I first noticed this in Tony Hawk's Underground, especially when looking around with the right analog stick. I most recently noticed this in Metal Gear Solid 3 in the swamps with the water (first person view was just bad). Jak 2 I bought also has this but in not such dramatic fashion.... I would have never expected to see this in a Hideo Kojima game.... Please someone give me a explanation for this! Ive noticed this in more than 5 or 6 games its begining to be a trend. | |||
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The games probably tax the PS2 more than most earlier games, and you are probably only seeing the side effects of the aging hardware. Really, I'm surprised most games run as good and look as great as they do on the PS2. Tearing graphics is also pretty common on the PC too, and I think I've encountered it once or twice on the Gamecube. | |||
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So your saying its more of a hardware issue. But then again it happened in Gamecube? Just wondering is it the software or hardware. If its the hardware im gonna seriously look into xbox then... | |||
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BluntWrapTexas wrote:
So your saying its more of a hardware issue. But then again it happened in Gamecube? Just wondering is it the software or hardware. If its the hardware im gonna seriously look into xbox then... I've seen screen tearing on some Xbox and Xbox 360 games, especially in Perfect Dark Zero. So don't rule the Xbox systems out. It isn't anything new, just a graphically glitch, nothing more. Every system experiences it in some capacity. -Mytho |
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Frame Tearing is a way to mitigate serious framerate drops. Lets face it... Metal Gear Solid 3 is a very good looking game. You will experience Frame Tearing in areas such as the Swamp area where there is a very long draw distance. There is a LOT of stuff on the screen when you are looking across the swamp.
The frame tearing makes it so, atleast the camera is able to move across the screen. Otherwise the entire game would slow to a crawl. MGS3 is a perfectly designed game. The problem of Draw Distance can crop up in almost every single game developed. When you are looking off into the distance and there is a massive amount of polygonal objects in the field of view, the hardware is trying to render all of that at once. Its just too much. It is very easy to tax any system with this. Metal Gear Solid 3 uses small closed off environments to keep the framerate fluid in most cases. Notice how the jungle looks really lush, yet the areas you can explore are very small. This is because, if there was a huge massive forest for you to run around in, the draw distance would cripple the system entirely. Honestly, the swamp area would make the GameCube and Xbox tear as well. That area has a whole lot going on. |
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Thanks for the explanations. I feel much better now. I mean it does take away from the game experience but not too bad. Just some games I see it and some I dont. Like Ea sports I kno they cram alot and push the consoles too their limits but I've never seen a tear. Ohh well its all good..... | |||
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I don't really understand exactly what frame tearing is. Is it just when the frame rate drops really bad? or something else? | |||
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It happens sometimes in Unreal Tournament '99! Specially in the Pressure chamber thingy. when you stay inside it until you *POP* the screen tears a little bit and when there is a lot of shooting across the map it also tears. I see it a lot in SOCOM 3 and CA because the maps are so big that you can have 4 full squads of 16 duking it out in the single player mission maps[ no joke there]. So as the guys up there said, it's just to keep the game running smooth! | |||
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