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TheMytho and I will be posting games that run at 60fps on the Playstation 2. I am still not sure whether to include games that do NOT run at 60fps in order to track what games have/have not been tested. That list could become enormous.
Confirmed to run at 60fps:
60fps 98% of the time (arrays of missiles, explosions, or busy sequences can cause these games to hitch a bit)
Last edited by lordnikon on Sat Apr 11, 2015 10:22 pm; edited 3 times in total |
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_________________ The most effective, in this war? The Bydo have it... and they control it. |
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Here is a huge list of games that I have either played or currently own that run at 60fps. There are others I own that I suspect run at 60fps, but haven't booted up yet to confirm.
EDIT 4/12/16 - Added a few other games I've played recently that run at 60fps.
Last edited by TheMytho on Tue Apr 12, 2016 2:37 pm; edited 1 time in total |
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So what does tribes run at?
Does mortal kombat armageddon really run that fast? I had problems with that game on racing before, with the fps speed. |
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Tribes might be locked to 30. Its hard to tell. All we know is that its definatly not 60 | ||||
_________________ The most effective, in this war? The Bydo have it... and they control it. |
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well that sucks and thanks
i thought tribes was better than that and gg tonight |
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Well, take into consideration what TribesAA is trying to do. Its rendering scenes with almost infinite draw distance across very large maps. The number of rendered polygons in a scene heavily impacts framerate, and the longer the draw distance, the more polygons that are rendered.
The game definatly has a framerate limiter imposed, due to the fact that indoor areas have the same framerate as outdoor areas. If the limiter was removed, and a variable framerate was possible, as soon as you aim outwards into the distance the framerate would drastically dip from 60fps onwards down to around 35-40fps or so. TribesAA's framerate is consistant even under extreme conditions. Mortars, grenades, hunters flags, mines, and the turrets/sensors all over the place don't bring the framerate down at all. Tribes never chunks up or dips with all that is going on in the game. TribesAA brings open terrain competative gameplay in the form of one of PC's golden age classic FPS's to the PS2 in great form, which I think is a huge technology accomplishment, even if the game doesn't run at 60fps. |
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_________________ The most effective, in this war? The Bydo have it... and they control it. |
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Just a minor update here: Way of the Samurai 1 runs at 60fps. | ||||
_________________ Need a copy of Twisted Metal Black Online? PM me! |
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Nice! I have always been interested in checking that game out. Good to hear its 60fps. | ||||
_________________ The most effective, in this war? The Bydo have it... and they control it. |
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I Believe that God Of War II run at 60FPS | ||||
_________________ PlayStation 2 System SCPH 90010 x2 (one died) SCPH 39001 (defunct) SCE Ethernet/Modem Network Adapter OpenPS2Loader 0.9.4 WIP Carlos / Fury-K96 / Vedita BR |
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God of War II runs at a good framerate on PS2 hardware for what it is trying to do, and is not framerate limited. However it does not run at a consistant 55-60fps, but at far less than that during much of the gameplay.
See this video for accurate framerate data: https://www.youtube.com/watch?v=ogzfcYWsjoI |
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_________________ The most effective, in this war? The Bydo have it... and they control it. |
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