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On Sat May 22nd a new online console tunneling service hit the internet. Formerly of Xbox fame, XLink developers have created an all new iteration of their tunneling software providing an integrated console tunneling network by the name of 'XLink Kai: Evolution VII'. The Playstation 2 is supported(as well as GC and XB).
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_________________ The most effective, in this war? The Bydo have it... and they control it. |
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sweet man. im gonna give it a shot. | ||||
_________________ No, I do not have a blog. And no, I will not read yours. RIP Dark Slayer 5000 |
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??? why would you wanna play socom 2 lan when it is already online enabled and the same with midnight club 2? I'm not complaning but why? | ||||
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Memphissss wrote:
??? why would you wanna play socom 2 lan when it is already online enabled and the same with midnight club 2? I'm not complaning but why? Server connection issues? Increased privacy? Centralized way of gaming (through the tunnel)? |
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Apple wrote:
Memphissss wrote:
??? why would you wanna play socom 2 lan when it is already online enabled and the same with midnight club 2? I'm not complaning but why? Server connection issues? Increased privacy? Centralized way of gaming (through the tunnel)? centralized way of gaming? but i thought it was only one on one thouhg. |
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Think of it in terms of this community. You can switch games, but access players in a standard way and automatically have lobby chat. In some ways the tunnel is better than regular. | ||||
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From what I've heard Socom LAN is different from plain online play. There is supposedly co-op etc. | ||||
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Metal_4evr wrote:
From what I've heard Socom LAN is different from plain online play. There is supposedly co-op etc. wow co-op i have got to try this ....... |
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Can anyone confirm that? It would maybe be a reason to actually consider such a game. | ||||
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I pretty sure it ain't got no co-op cause the tunneling software doesn't right new code for a game feature that was never there in the 1st place. You couldn't play co-op originally, let alone now. Maybe it could be added as a PS2 HDD dl in da future but as of now there is no co-op socom 2. | ||||
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Spidhopddy wrote:
I pretty sure it ain't got no co-op cause the tunneling software doesn't right new code for a game feature that was never there in the 1st place. You couldn't play co-op originally, let alone now. Maybe it could be added as a PS2 HDD dl in da future but as of now there is no co-op socom 2. I think they mean that it was a LAN feature already. Regardless, I doubt it's validity. |
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Memphissss wrote:
??? why would you wanna play socom 2 lan when it is already online enabled and the same with midnight club 2? I'm not complaning but why? it scemes so people with modded systems can play online and not worry about DNAS. |
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_________________ No, I do not have a blog. And no, I will not read yours. RIP Dark Slayer 5000 |
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Quote:
Server connection issues? Increased privacy? Centralized way of gaming (through the tunnel)?
Increased privacy are u ppl like scared to talk to other ppl or sumthing if u wanna have a private game all u gotta do is make a game with a password. Im sry man but if u guys wanna tunnel a game thats already online and has headset support aperently yall have no life. |
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_________________ Play 2 Win Not 2 Have Fun |
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SolidSnake wrote:
Quote:
Server connection issues? Increased privacy? Centralized way of gaming (through the tunnel)?
Increased privacy are u ppl like scared to talk to other ppl or sumthing if u wanna have a private game all u gotta do is make a game with a password. Im sry man but if u guys wanna tunnel a game thats already online and has headset support aperently yall have no life. It was a suggestion. The modded system thing is probably the big one. |
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It was kinda of a werid suggestion | ||||
_________________ Play 2 Win Not 2 Have Fun |
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